Showing posts with label game programming. Show all posts
Showing posts with label game programming. Show all posts

Saturday, March 17, 2007

Google adquiere Adscape

Una vez mas siguiendo de cerca los pasos del Gigante. En este caso se debido a que compro Adscape, cuya existencia conozco solo porque entro en la spotlight de google.

Google de esta manera juega una ficha y compra un pedazo mas de la torta de publicidad, permitiendo en breve poner publicidad dentro de los videojuegos.

Esto en realidad son muy buenas noticias para la comunidad de desarrolladores, y geeks que andan por ahi que siempre quisieron desarrollar videojuegos (como yo?), y no veian una forma clara de financiarlo.

Imagino que de una manera similar a AdSense, un programa de afiliados con estas caracteristicas discretizaría el mercado de videjuegos. A que me refiero con esto? simple, ya no hay que ser blizzard para ganar plata con el desarrollo de videojuegos, o por lo menos no hay que ser un home run hitter como le dicen para hacer plata con esto. De la misma forma que con los blogs y la publicidad contextual de adsense no hay que ser neruda para ganar plata escribiendo.

Ahora, ganar plata como para vivir de eso... puede que siga relegado a los home run hitters. En cualquier caso, se siguen abriendo oportunidades para los desarrolladores

y yo aca comiendome los mocos :_(

Monday, September 18, 2006

Google Maps as a game platform

Do you know Google Maps? It's the browser based, lightweight version of Google Earth (I hope you do know what that is).

We are using it along with Google Maps API, in one of the subjects I participate in the University. The course is a workshop where groups of four students develop a J2EE based system on a proposed scenario.

This semester the proposed scenario is to develop a sort of treasure hunt game that integrates with Google Maps, using the Google Maps API. Like a web based where in the world is carmen sandiego version.

The interesting thing, in my opinion, is that is possible to develop a very broad range of games, based on the platform provided by the Google Maps API, which is targeted to widely adopted technologies, like javascript, ajax + server side logic (programmed in you platform and language of choice).

When I noticed that is also possible to achieve some level of animation, the options grow even larger. For instance do you remember the UFO game, by Microprose, which has a world map view, where you can see you XCOM bases in the world. It could be possible to do something similar to that (of course, without the missions), hunting in this case aliens across the world, starting from UFO sightseeings.

After I googled for Google Maps Games, I realized I'm not among the first ones to realize this, since there are already tons of implementations over it. Is it me, or game programming is made easier every day?

Besides game programming, there are other very interesting applications made on top of GM API, some of them which are reviewed here.

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